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I’ve created a landmine that takes between 0.5 and 2 seconds to fully arm. During that arming phase, I want a circular loading VFX to appear above it to visually indicate it's setting up, and then disappear once the timer completes. (I can handle making the VFX disappear later.)
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The issue is that the Emit() command doesn’t seem to work as expected. The VFX only shows if I set the emitter’s Rate to something other than 0, but I want it to appear immediately using Emit() as soon as the landmine is placed. There are no errors or bugs—the script runs fine otherwise, except for that specific part.
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Also, just to clarify, line 26 is: settingup.Lifetime, not FlipbookFramerate.