#How to 100% disable all physics for humanoid?

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uncut dome
#

Ive tested:

Humanoid.PlatformStand = true
Humanoid.JumpPower = 0
Humanoid.AutoRotate = false
Humanoid.WalkSpeed = 0
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics, false)

but still cloning a humanoid locally and changing its position is affecting my player. Any idea?