#Animation Error
1 messages · Page 1 of 1 (latest)
well, is pretty much self explanatory the warning
Real
You’re right, but is there a way I can avoid exceeding the limit while keeping the Animation playing?
Why are you spam adding animations?
I have the animation running inside a module function, that plays after detecting a change in an instance
** You are now Level 3! **
How is that spamming
If the animator never changes you don't need to keep loading an animation track
Yes you don't need to keep loading it unless the instance is destroyed and recreated
Think of it like the default animation script in character the animations are loaded and a reference is kept for each track
True
When a character dies it reloads all the animations because it is a new animator