#Animation Error

1 messages · Page 1 of 1 (latest)

fickle barn
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How do I fix this warning, it causes the game to lag.

vital zephyr
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well, is pretty much self explanatory the warning

limpid spoke
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Real

fickle barn
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You’re right, but is there a way I can avoid exceeding the limit while keeping the Animation playing?

limpid spoke
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Why are you spam adding animations?

fickle barn
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I have the animation running inside a module function, that plays after detecting a change in an instance

wary schoonerBOT
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studio** You are now Level 3! **studio

fickle barn
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How is that spamming

limpid spoke
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If the animator never changes you don't need to keep loading an animation track

fickle barn
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Oh, gotcha

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So I just need to load the track once

limpid spoke
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Yes you don't need to keep loading it unless the instance is destroyed and recreated

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Think of it like the default animation script in character the animations are loaded and a reference is kept for each track

fickle barn
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True

limpid spoke
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When a character dies it reloads all the animations because it is a new animator