Is there anyway to reduce de-sync in a vehicle? I have a game that puts a killbrick around the chassis of the car, the player then has to drive and run over the other players. Though, there is major desync when it comes to hitting others.
ive tried settingn etwork ownership to the server and that seemed to help it by quite a bit, just there was still significant desync despite that. Is it possible to lower it even more, or is there just a genuine limit