I have a very simple problem that I can't seem to workout on my own, and have looked online for solutions but they seem so complicated for such a simple issue.
I need the long yellow part to rotate with the yellow cylinder. As in, I want them to be connected.
The yellow cylinder rotates with a script according to a global variable, and it rotates fine. The stick will not rotate with it, which is my problem.
I have tried:
- Unioning them (as shown), but then then they rotate around their joined center rather than the pivot that I have placed at the actual place of rotation.
- Using CFrame and welding or rigid constraint or weld constraint
- Using Orientation and welding or rigid constraint or weld constraint
- Making the stick a child of the cylinder
In the last three points above, the cylinder ends up just rotating without the stick.
All to no avail. Any help is appreciated.