local ExperienceNotificationService = game:GetService("ExperienceNotificationService")
local function sendNotification(userId)
-- This notificationId string must come from a message asset created in Creator Dashboard
local success, result = pcall(function()
return ExperienceNotificationService:SendExperienceNotification({
RecipientUserId = userId,
NotificationId = "*****************", -- define in Creator Dashboard
-- optional payload for dynamic content here
})
end)
if not success then
warn("Failed to send notification:", result)
end
return success
end
game.Players.PlayerAdded:Connect(function(player)
-- Example trigger when player joins or levels
sendNotification(player.UserId)
end)
#I need help with a script
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