#Are you supposed to make your own textures for your own professional games?
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yes and if you need specific textures you can use AI to generate them
i used ai to generate yoghurt texture
also use blender
make your models with blender set up UV's so you can texture them properly
better yet use ucupaint (blender plugin) to make textures allows and add the normal maps using 'surface appearance' inside roblox studio - this allows for reflective surfaces and or bumpy textures such as bricks or metalic objects. THO this is much more advanced - for games such as doors which have a very polished look
you can use textures provided by roblox themselves aswell
if you want to make brick walls or something similar
you can also get away with using a regular texture and using this website to generate the normal maps https://cpetry.github.io/NormalMap-Online/
Online NormalMap Generator FREE! Create a Normalmap directly inside your browser! No Uploads required, completely client-based
this website actually pretty based for making surface reflections heres the difference
Skull
AI is public domain - most images are stock images and most people dont want to pay some stock image site monthly for textures
and use photopea (its basically free photoshop) for editing textures directly
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