alr so i have an UI game
on the client side:
64 frames get tweened across the screen in 8 seconds and the player has to press stop to select one.
on the server side:
as kind of an anticheat measure i want the server to independently count how many frames pass to kind of ensure players aren't just exploiting and setting the frame positions themselves.
Anyways the counter has to be very accurate the only issue is
local count = 0
while isRolling do
count += 1
task.wait(0.125)
end
this wont work because task.wait() does not support 3 decimal places. it will just floor the value to '0.12'
how else could i count with more accuracy?