#Changing In Game Font

1 messages · Page 1 of 1 (latest)

paper tapir
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So I want to be able to change the font of my game so when it is joined in roblox itself, the font is different ( it is a medieval style game ). I am not sure how to do this, and other tutorials only show how to change the font of the studio itself.

tiny wagon
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I don't belive you can change font in studio, i kinad don't see a point either.

If you want change a fonts for game, you simple change the text fonts? hmmGe

paper tapir
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?

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Thats exactly what I am trying to do

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I want to change the font for the actual game itself

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I dont know how to do that

cinder jetty
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TextLabel.Font

paper tapir
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?

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see the issue is

tiny wagon
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Im sorry, that i missunderstood you then, since you said studio itself.

brisk sunBOT
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studio** You are now Level 14! **studio

paper tapir
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I dont know how to script

paper tapir
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I use the assistant Ai to do most of my scripting

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and its going great

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I just cant get it to change the font, and wanted help doing so

tiny wagon
paper tapir
tiny wagon
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Either There. or you use the script code TextLabel.Font as Zyos73 mentioned

paper tapir
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where would I find this?

tiny wagon
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If u create GUI, and for example TextButton, or TextLabel, you can change fonts under properties

paper tapir
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Ohhh ok

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thank you

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ill try that

tiny wagon
paper tapir
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Wait

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So I found the piece of code

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but its a bit weird

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promptGui = Instance.new("BillboardGui")
promptGui.Name = "StatuePrompt"
promptGui.Size = UDim2.new(0, 200, 0, 50)
promptGui.StudsOffset = Vector3.new(0, 5, 0)
promptGui.AlwaysOnTop = true
promptGui.Adornee = adorneePart

local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1,0,1,0)
textLabel.BackgroundTransparency = 1
textLabel.Text = "Press E to open menu"
textLabel.TextColor3 = Color3.new(1,1,1)
textLabel.TextStrokeTransparency = 0.5
textLabel.TextScaled = true
textLabel.Parent = promptGui

promptGui.Parent = Workspace

end

brisk sunBOT
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studio** You are now Level 4! **studio

tiny wagon
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since you creating with it script, you gotta use textLabel.Font like Zyos73 said.

paper tapir
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And how would that work

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where would I place the text

tiny wagon
cinder jetty
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if its just Font

tiny wagon
paper tapir
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but thats the thing

cinder jetty
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its TextLabel.FontFace

paper tapir
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i dont have the time to be doing all that

paper tapir
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I dunno where to place the code nor where to type in the literal font I would like to use

cinder jetty
paper tapir
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nevermind

paper tapir
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i have no clue wyhats going on

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where did stgarter GUI come from

tiny wagon
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Excatly, People would just recommend to create GUI instead over Code. Because it kinda make no sense to create it over code.

paper tapir
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Okay

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Let me make a GUI

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where is a solid tutorial on how to do this

cinder jetty
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meh

tiny wagon
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But as i said, i would reocmmend you to learn scripting, or hiring someone.
As you might ask more later, since you might need to add more stuffs, such clicking button or hiding it or idk.