I'm encountering this weird vfx issue, where when i position the part that contains the vfx, it gets positioned fine and it's in the perfect position, but a bunch of particle emitters just get orientated by there own, they're not linked to any attachments, they're straight into the part, when i change the position of the part through the edit tools of the studio it becomes normal, but when i do it in the script it doesn't help at all
#Vfx visual bug
1 messages · Page 1 of 1 (latest)
Does it change the vfx if you rotate the part during runtime?
nope
it's a problem with changing the primary part's cframe, cuz i tried to just position the part there
and it didn't have this weird effect
the problem is
i want it to face the direction that the player is looking it
get the players HRP lookdirection if ur not doing that already
no need, as i said
the part is being positioned correctly
the problem is in a couple of particle emitters
not all of them
Hmm
This is very vague ngl
I'm assuming the black and white lines are correct?
With both direction and position
yeah
can't send it
This may be an issue witht he particle itself?
why?
this is how i position the vfx
i mean i thought about the same thing but it's normal when i move it around in the studio and it beecomes normal when i move it with studio
but with scripts it gets fucked up
Can u send the red vfx?
I ain't gonna keep it bro 😭