im currently writing a dialogue system that uses a camera handler local script under the same parent of the dialogue handler local script.
when i suddenly realized that i could exposed the script's function to other local scripts, but for the whole time ive been devving my game, ive used bindable events to communicate server-to-server / client-to/client (espepcially for gameloop).
ive been wondering, while im not too deep in the game's development, which one is better practice between the two? which one is suitable for what kind of situation?
