#Track Generator not working

1 messages · Page 1 of 1 (latest)

peak sable
#

This track should have more tracks in front of it which they keep being generated as you go further but the script only generate the first track and stops

local replicatedStorage = game:GetService("ReplicatedStorage")
local raceSection = replicatedStorage:WaitForChild("raceSection")
local map = workspace:WaitForChild("map")

-- Ensure 'race' folder exists under 'map'
local race = map:FindFirstChild("race")
if not race then
    race = Instance.new("Folder")
    race.Name = "race"
    race.Parent = map
end

local stages = 0
local OldZPosition = 0

while stages < 1000 do
    task.wait()
    local newSection = raceSection:Clone()
    newSection.Parent = race
    if newSection:FindFirstChild("base") then
        newSection.base.BrickColor = BrickColor.random()
    end
    local newZPosition = OldZPosition
    for i, child in newSection:GetChildren() do
        if child:IsA("BasePart") then
            child.Position = child.Position + Vector3.new(0, 0, newZPosition)
        end
    end
    OldZPosition = OldZPosition + 1000
    stages = stages + 1
end```
surreal fossil
#

any errors?