#Help with a model orientation

1 messages · Page 1 of 1 (latest)

golden talon
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local Part
local Rig

local Position = (Part.CFrame.Position + Vector3.new(0, 2.5, 0))
Rig.HumanoidRootPart.CFrame = CFrame.lookAt(Position, (Position + (Part.CFrame.LookVector * 4)))
golden talon
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?

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You have to use PivotTo?

thorny vector
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yeah?

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I mean i always used pivotto

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and none of my models have a primarypart set to try that 😭

golden talon
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You can add PrimaryPart in 1 click and if all of your Noob have a HumanoidRootPart, it should work like I sent

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I'll try to look for PivotTo, I never used it

thorny vector
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ok

golden talon
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It should work with the Pivot

thorny vector
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yeah i mean it's the same as primarypart

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but I've tried and didn't work

golden talon
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Idk 🤷, I don't know anything about how PivotTo works

thorny vector