I'm following a introductory tutorial for roblox studio scripting and am trying to modify it by myself to learn more, so it's meant to be a platformer where each second spent jumping around increases your points.
I'm attempting to make a spawn zone, where if the player is in it (even if JUST their hand is in it) it doesn't increase the player's points.
The problem I'm encountering, since I'm using BasePart.Touched and BasePart.TouchEnded to check for whether the player is in or out of the zone (which is just a block part), is that, the player's left hand could be out of the zone, but their right one isn't, so then it bugs out and says that the player is both in and out of the zone.
I would ideally want to check if the player's head is intersecting another part.