#CFrame Rotation of a moddle
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local TweenService = game:GetService('TweenService')
local doorOpen = false
local doorModle = script.Parent
local proximityPrompt = doorModle.Door.Attachment.OpenDoor
local hinge = doorModle.PrimaryPart
local hingeCfram = hinge.CFrame
local function openDoor()
local goalOpen = {
CFrame = hinge.CFrame * CFrame.Angles(0,math.rad(90),0),
}
local tweenInfo = TweenInfo.new(1,Enum.EasingStyle.Sine)
local tween = TweenService:Create(doorModle.Door, tweenInfo, goalOpen)
tween:Play()
doorOpen = true
end
local function closeDoor()
local goalClose ={
CFrame = hingeCfram
}
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Sine)
local tween = TweenService:Create(doorModle.Door, tweenInfo, goalClose)
tween:Play()
doorOpen = false
end
proximityPrompt.Triggered:Connect(function()
if doorOpen then
closeDoor()
elseif not doorOpen then
openDoor()
end
end)