#why use assemblyLinearVelocity over LinearVelocity?
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
Wouldnt it just be easier to have the linear velocity act for like a second? Plus you have to change networkOwners of parts for assemblyLinearVelocity so they look janky
who said dont use linearvelocity
nah I just assumed that assembly would be better for knockback since it just applies a force at once