#Keybind Script Management

1 messages · Page 1 of 1 (latest)

spring urchin
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Im working on a keybind system for my game right now and im curious on whether it would make sense to keep it all in one script like i have it rn which can be easier at times like when using different states from other keybinds to make sure an action from another keybind doesnt conflict with it or if for orginization purposes i should put each keybind in its own script file i only ask cause right now it feels like im looking at a lot of gibberish and if statements even with all the commenting im doing to say what each line block does

fresh lagoon
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yeah no personally I wouldnt put each one in its own script

spring urchin
hasty cloud
spring urchin
next nightBOT
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studio** You are now Level 4! **studio

hasty cloud
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It really doesn’t matter as long as it’s organized