#Help me with throwable Dynamite

1 messages · Page 1 of 1 (latest)

hard kelp
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I'm scripting a dynamite throw that lands exactly at the point I want (the mouse cursor). I've already scripted the calculation for the flight path, the parabolic trajectory of the dynamite, and applied physics to calculate the throwing force and angle so that the dynamite hits the mouse cursor position. It does hit the cursor position but the way it fly just look unaturally. any help?

deep musk
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picture/video would help

hard kelp
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sorry the way it flies is much higher

deep musk
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i mean like if you wannt it to not look weird then you could technically add some animations to it while its flying to its destination, otherwise you would experiment with velocity and stuff to match your desire

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ohhh right its a tool