#Very new dev, how do i make a bottomless pit?

1 messages · Page 1 of 1 (latest)

open marsh
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I was going to try to do this with teleporters, but then there's the issue of other players jumping in and you seeing people who just jumped in. Wanted to make something where you fall seemingly forever until you reset.

normal cliff
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You'd have to make it teleport you somewhere else.

broken glade
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You can make it so other players are invisble on their screen using local scripts

open marsh
wide mortarBOT
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studio** You are now Level 2! **studio

haughty sonnet
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@open marsh

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humanoid.died

open marsh
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so make a truefalse statement and if humanoid.died then false?

open marsh
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im trying to follow a tutorial but i drk what im doing 💔

haughty sonnet
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2 = when comparing

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also u don't have to put the == true u can just say

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if invison then

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what r u tryna do at the bottom

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if localplayer.parent

dawn oar
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local part = script.Parent
local invison = false

part.Touched:Connect(function(hit)
    local character = hit:FindFirstAncestorOfClass("Model")

    if character then
        local humanoid = character:FindFirstChildWhichIsA("Humanoid")

        if humanoid then
            -- :white_check_mark: Allows both players and NPCs
            invison = true
            print(character.Name .. " touched the part")

            if invison then
                for _, desc in pairs(character:GetDescendants()) do
                    if d
desc:IsA("BasePart") then
                        if desc.Name == "HumanoidRootPart" then
                            desc.Transparency = 1
                        else
                            desc.Transparency = 0
                        end
                    end
                end
            end
        end
    end
end)
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make some adjusments

open marsh
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like, if humanoid.dead then
invison = false

haughty sonnet
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local char = player.Character