#Car crash physics
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-- Place this script inside your car model (ideally in the main part)
local car = script.Parent
local mainPart = car:FindFirstChild("Main") or car:FindFirstChildWhichIsA("BasePart") -- main car part
local crashSound = Instance.new("Sound", mainPart)
crashSound.SoundId = "rbxassetid://13114759" -- crashing sound
crashSound.Volume = 1
local crashCooldown = false -- prevent multiple crashes in a short time
local damageForceThreshold = 50 -- minimum speed to trigger a crash
mainPart.Touched:Connect(function(hit)
if crashCooldown then return end
if hit:IsDescendantOf(car) then return end -- ignore parts of the car itself
local velocity = mainPart.Velocity.Magnitude
if velocity >= damageForceThreshold then
crashCooldown = true
-- Play crash sound
crashSound:Play()
-- Simulate bounce or stop
local bounce = Instance.new("BodyVelocity")
bounce.Velocity = -mainPart.Velocity.Unit * 30
bounce.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bounce.P = 1000
bounce.Parent = mainPart
-- Optional: Disable engine (VehicleSeat)
local seat = car:FindFirstChildWhichIsA("VehicleSeat")
if seat then
seat.Throttle = 0
seat.Steer = 0
seat.Disabled = true
end
-- Optional: Visual damage (flash red)
mainPart.BrickColor = BrickColor.new("Bright red")
wait(0.2)
mainPart.BrickColor = BrickColor.new("Dark stone grey")
wait(1)
if seat then seat.Disabled = false end
bounce:Destroy()
crashCooldown = false
end
end)
Should work
It works! Ty
Hope this ain’t some chatgpt generated shit
