#Datastores

1 messages · Page 1 of 1 (latest)

long token
#

So ive made a system to save and load:
-Models/blocks placed on the players plot through a block placement system; the name of the model is saved (which when you load creates a copy of that named model from serverstorage) and its cframe relative to the plot
-The inventory of a player, which just saves a table of the players hotbar, inventory, armour etc. Loaded same way as placement system; copies tool samples from serverstorage

What i want to ask is if i should use 2 different datastores to do all this or just use one; im kind of stuck between how if i do 2, there will be too many requests, and if i do 1, the request will be far too large (especially with packed inventories and plots)

autumn forum
#

You should really only use one data store unless absolutely necessary. Btw you should use profile store.

steep coral
long token
#

Cheers guys but.. I do need a definitive answer 😢

autumn forum
# long token Also, what is profile store?
#

Lots of games use this modual. Because datastoreservice is the most broken service roblox provides you need to add measures to prevent errors in saved data, profile store helps solve that.

#

Using methods like session locking and autosaving.

long token
prisma ridgeBOT
#

studio** You are now Level 5! **studio

quick mantle
autumn forum
#

Always use profile store

#

Too

quick mantle
#

is there a way to get a specific players data and delete it

autumn forum
quick mantle
autumn forum
long token
autumn forum