#Turning animations with the camera?
1 messages · Page 1 of 1 (latest)
game:GetService("RunService").RenderStepped:Connect(function(dt)
-- viewmodel logic
viewmodel:PivotTo(workspace.CurrentCamera.CFrame)
end)
eureka!
i was using uhh
AI and it tried doing a viewframe thing but
it was SO
SOO
jank
never use viewportframes for viewmodels
ok
the thing is
i did the exact thing ur tryna do before
even the ultrakill inspiration
oh damn
i managed to get all of the ultrakill movement working
but i just cant get this one thing working
gun model ripped straight from the game
yep
those textures are too similar
i asked nicely 😭
you should probably hide the player mouse
ill make custom models for the weapons later but for now im just using theirs
alr
i uh
couldnt figure out how
and the crosshairs like slightly off-centre for some reason
so i just kept it there
crosshair.AnchorPoint = UDim2.fromScale(0.5, 0.5)
crosshair.Position = UDim2.fromScale(0.5, 0.5)
delete this
no im telling you ur code is ass twin
❤️🩹
wait
oh i see why its offset now
show me the properties of your screengui
not the ui elements the screengui
💔
oh my god.
why are you putting surfacegui in startergui
oh nvm
theres no screengui?
💔
i still cant get the arm thing to work 😍😍
i tried doing whatever this is and i couldnt get it working
yes this is what you should do