My game has an assassin like round system to it. Intermession > Map Selection >Game that ends with one player left. Currently, in replicated storage I have an intvalue that keeps track of the players. A stringvalue that keeps track of what part of the game it is (INtermession, map selection, or inround). I also have a text label under game.StarrterGui.GameStatusGUI.Frame.GameStatusText
I will have my code posted.