i have an m1 system for my hack-and-slash game where the player dashes forward if an enemy is 20 studs in front of the player in a 30 degree scan. usually, the player would correctly dash to be in front of the enemy, but in specific cases (i think it has something to do with the distance of the enemy compared to the player), the player is frozen in place, and if the player's back is facing a wall at certain angles, the player will move to the top of the wall.
this is what it looks like when against a wall
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