#Tower floats above ground on placement despite correct raycast hit

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lofty canyon
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Placing a tower in my TDS game using raycasting. The hit position is correct, and I use SetPrimaryPartCFrame to move the model (PrimaryPart is HumanoidRootPart). But the tower floats above the ground, and when I try to move it in Current: Server, it snaps back. The model isn’t anchored. Any idea what’s causing it?

polar oak
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Try to Use PivotTo

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Model:PivotTo(CFrame)

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Cus SetPrimaryPartCFrame is deprecated

lofty canyon
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works thanks so much!