#Tower floats above ground on placement despite correct raycast hit
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
Placing a tower in my TDS game using raycasting. The hit position is correct, and I use SetPrimaryPartCFrame to move the model (PrimaryPart is HumanoidRootPart). But the tower floats above the ground, and when I try to move it in Current: Server, it snaps back. The model isn’t anchored. Any idea what’s causing it?
works thanks so much!