#How do you use ModuleScripts that are in the ServerStorage?
1 messages · Page 1 of 1 (latest)
check your spelling
well show explorer where it's parented
does that
exist
server storage
in serverstorage.modules
you said
Hey. That sometimes happens in studio, maybe you can do a pcall function to check if it exists when you are requering it
the same
Modules
wild
theres no modules there gango
it says inf yield on modules aswell
it serverstorage.modulename
make a folder called Modules and put the muchacohitbox there
do
game:GetService("ServerStorage")
because you have to make the folder
i did
insert a folder into serverstorage, rename it to Modules then place muchacohitbox inside
i diddddd
does modules exist
then try what Zod said
in serverstorage
that's a local script?
i don't think he can access anything in serverstorage in a local script
that might be true
if it is a local script it will fail
fym
you cant get player from a server script
u can?
I know
no
u cant
get the
localplayer
u have to implement a playeradded function
but maybe it is on a server sided script😬
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still gets the plr
you cant from a server script
😭
yeah
u can get the player
but not the local player
what ur doing there is
what tutorials are you watching bro
ur getting the local player
local player is for local scripts, won't work in server sided scripts, playeradded for server sided and client sided scripts
damn
try using the module in ReplicatedStorage
omd 💔
yep
i didnt say remoteevents wont work on server scripts
not optimal for basic input
i said u cant get the input from a server script
neither did i...
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this is so active
lmao
must be a language barrier
wdym??
not really
the flags