Hey, i was wondering, if anyone know, why im not able to FireClient a Part to User?
Let's say, i have this Script on Server Side:
local function setupClick(part, player)
local clickDector = Instance.new("ClickDetector", part)
clickDector.MouseClick:Connect(function(clickingPlayer)
if clickingPlayer ~= player then return end
local breakPower = part:GetAttribute("BreakPower") - 1
part:SetAttribute("BreakPower", breakPower)
if breakPower <= 0 then
PlayerSystem.AddItem(clickingPlayer, part.Name, 1)
local blockName, blockData = getRandomBlock()
local newBlockTemplate = RS.Models.Minecraft:FindFirstChild(blockName)
local newBlock = newBlockTemplate:Clone()
newBlock.Parent = workspace.PlayerPlot[player.Name]
newBlock.CFrame = part.CFrame
newBlock:SetAttribute("BreakPower", blockData.BreakPower)
if blockData.BreakPower > 1 then
local updateUI = RS.RemoteEvent:WaitForChild("ShowBlockUI")
updateUI:FireClient(player, newBlock) -- <== Result is "nil"
end
part:Destroy()
setupClick(newBlock, player)
end
end)
end
For client i have currently just debug stuffs, such print(part)
event.OnClientEvent:Connect(function(part)
print(part)
end)
If i change the newBlock to newBlock.Name, it seems to be output the name of the Part. 
I kinda found alternativ way, but i feel its a bit unsafe.
event.OnClientEvent:Connect(function(partName)
local block = workspace.PlayerPlot[player.Name]:FindFirstChild(partName)
print(block)
attach(block, block:GetAttribute("BreakPower"))
end)
I just wanted to know, if someone have experience in this area, and maybe, know a better way?
Thanks in advance.