#piggyback
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piggyback
help on the entire logic
all i got in mind is making the player sit on the other player's shoulders
@nimble shuttle hello?
basically
glue the players torso
to the
other players torso
u can use welds or motor6ds
im stupid with physics
just use a weldconstraint and make part0 the humanoid root part of the character that is being piggybacked and part1 the humanoid root part of the character that is piggybacking
do i have to parent it aswell?
@vast meadow actually where should i put the weld
put the weld constraint in the root part of the character that is being piggybacked