as you can see i am now where near the projectile but i still get hit (i set ping to 200ms), how do i fix this? im using fastcast for hit detection so it's very accurate, i also tried to create a dummy bullet on the client and make the bullet spawn further to compensate the ping but that lead to the npc shooting bullet 20 studs ahead of him which looks bad and very hard to dodge
#Projectile client replication
1 messages · Page 1 of 1 (latest)
do you want the bullet position to be correct or do you not want to get hit
if the bullet position is correct then i wont get hit wym
if the position is correct
you will get hit
no i wont cus im clearly above it
not on the server
so either on the server you can try and calcuate where ur the client thinks it is but that can be hard can you can change position mid air and the server wont have the information
or you can calculate where the bullet should be which shouldnt be too hard cause it can only go in one direction
i think you should go with this one
up to you tho
if you go with the calculating client one the movement can look weird to other players
i found a cool solution so if anyone interested dm me