Two separate questions.
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How does CFrame:ToOrientation() work. Does it literally just return the CFrame as values of X,Y and Z (eg 1,10,0 = X:1,Y:10,Z:0) or does it do some maths and calculate something
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I commonly see people using maths.sin(tick() * 10) * Num to make swaying effects and I want to know whether this is a thing i should just remember or if there is an actual reason behind it
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