#how can i make a sound play as the player touches a checkpoint?
1 messages · Page 1 of 1 (latest)
I'm also new but I'm sure this is right
find a sound id, make a "sound" in SoundService (or at workspace/wherever your choice) and paste the sound id into it
i assume you have a function connected to the checkpoint, before everything, make
local sound = game.SoundService:waitforchild("sound")
then at the start of the checkpoint function do
sound:Play()
should look smth like
local function hitcheckpoint()
sound:play()
end
ofc i only put the sound in the function you'll have other stuff in there
thanks!