#please help i have no idea what am i doing :sob:

1 messages · Page 1 of 1 (latest)

haughty current
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I have 2 blocks, one of them is named "p1" and the other "p2", i want when p1 touches p2, p1 color is changed to one of my preference.

I have tried many scripts, i am new to this but it seems im having a very difficult time trying to achieve my goal, any kinf of help is welcomed.

I AM NOT ASKING FOR ANY SCRIPTS, I AM SIMPLY ASKING TIPS ON HOW TO DO THIS THE EASIEST AND THE QUICKEST WAY POSSIBLE, AS LONG AS TIPS FOR THE FUTURE TO AVOID FURTHER ANNOYING THREADS!

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please help i have no idea what am i doing :sob:

split bobcat
heavy grove
haughty current
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this was my first attent, the others were deleted by anger but are pretty much the same

heavy grove
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You don’t need if

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p1.Touched:Connect(function(hit) runs the function whenever the part is touched

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its not a condition

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its an event

heavy grove
haughty current
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like this

heavy grove
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try it

haughty current
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looks like the right path but it still didnt work

heavy grove
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can you show workspace

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are you sure the scripts parent is the part

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and is it possibly a model?

haughty current
heavy grove
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u haven’t referenced p2 correctly

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Think about it

split bobcat
split bobcat
heavy grove
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yeah nvm what’s the problem then

split bobcat
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p2 is in workspace 💀

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💀💀💀

timber oasis
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u js wnana make it go invis if the parts touch eaxhother right

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how exacrly r u making them touch eachother do u have them ontop of 1 another when the game runs or what

haughty current
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they are really close so when i join i just select move tool and put them together

haughty current
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but ONLY if the part it touched is p2, not any other part

timber oasis
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@haughty current

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instead of using move tool

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put them above one another