#COTH PHYSICS CAPE COLLIDING WITH EVERYTHING BUT PLAYER.

1 messages · Page 1 of 1 (latest)

chilly aspen
crimson sonnet
#

or anything with filters

#

and by issue I mean it's likely excluding the player on purpose

chilly aspen
crimson sonnet
#

oh then idk

chilly aspen
#

@crimson sonnet yo bro can i ask you about a different issue

crimson sonnet
#

ok sure

chilly aspen
#

look at this absuridty

#

and then

#

loook at this

chilly aspen
crimson sonnet
#

it's because the player is being teleported before the animation finishes

chilly aspen
#

the pseudo code is

#

animation.Ended connect function
playuerCFrame = updated CFrame

#

the Little delay is because of roblox

#

goofy ahh roblox

crimson sonnet
#

did you add a fade time when playing the animation?

chilly aspen
#

animation.Stopped

#

so even if there is a fade it doesnt matter

#

what i'd like is just going with a different approach

#

BTW the animation is played server side

#

-- ✅ Play final animation
local animTrack2 = humanoid:LoadAnimation(anim2)
animTrack2.Looped = false
animTrack2:Play()

    -- ✅ Connect animation event marker
    animTrack2.Stopped:Once(function()
        rootPart.CFrame = targetPart2.CFrame
    end)
crimson sonnet
#

we can try a bandaid fix and add a task.wait unless youve already tried that

chilly aspen
#

i did try

#

is there like a tottaly different appraoch

#

to make a wall climb animation

crimson sonnet
#

there could be

chilly aspen
#

Any ideas?

#

can i animation the humanoid root part?

crimson sonnet
#

if you make it dynamic you can make wall running/climbing animations

crimson sonnet
#

just depends what you're end goal is

chilly aspen
#

the animation editor doesnt let me animaie the hrp

#

so im trying moon animator

crimson sonnet
#

ohhh

#

I'm not an animator so I'm trying my hardest to help here

chilly aspen
#

I think i got it

#

Animating

#

the pllayers CFrame

#

will fix

#

right

chilly aspen
crimson sonnet
chilly aspen
round pineBOT
#

studio** You are now Level 11! **studio

crimson sonnet
chilly aspen
#

look

#

W moon animator

#

propreties CFrame

crimson sonnet
#

oh cool. im just used to the base roblox animator sorry 😭

chilly aspen
#

yeah the base animator is not so spaggeti

#

nooo

#

When an animation moves the character (e.g. a jump forward, dash, or punch lunge) using keyframed Root motion, it only affects the visual pose. The physics/body remains at the original position, so when the animation ends, the character snaps back.

#

even moving the CFrame in moon animator doesnt help

crimson sonnet
#

just make a wall run animation and ensure the character moves while the animation is playing

#

there's a way to do that

#

I just don't know how