#ProxPrompt and pick-up issue.

1 messages · Page 1 of 1 (latest)

full anvil
#

Here's the script made by bing AI for the first issue.

    -- Remove ProximityPrompt when tool is in Backpack or Character
    local function onAncestryChanged()
        local parent = tool.Parent
        if parent and (parent:IsA("Backpack") or parent:IsA("Model")) then
            removePromptFromHandle()
        end
    end
#

Here it is in studio, if it helps someone whoever reads this see it more clearly

#

About the second issue, I haven't made a script for it and bing ai or assistant can't do that, I don't know why.

hollow epochBOT
#

studio** You are now Level 2! **studio

lime quest
#
  1. you can just disable the prox prompt by saying proximityprompt.enabled = false this will hide it on ur screen
    2.I think in this case u will have to make it so the dropped item is a model not a tool and when u touch the model it gets destroyed and a tool is cloned into ur character
#

im not sure if u can make it so tools cant be picked up

full anvil
#

Thank you for the reply! I'll check in a bit

stuck kite
#

so this is the other post?

hollow epochBOT
#

studio** You are now Level 8! **studio

stuck kite
#

where is "tool" declared?

#

where is "removePromptFromHandle()" declared?