#using humanoids to move parts

1 messages · Page 1 of 1 (latest)

vivid spire
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Wanted to make a part that tracks the player, I remember being a way to make the part move if I added a humanoid but can't remember, anyone know how?

hard pike
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U mean humanoid:MoveTo()?

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Create a model and add a humanoid too it

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If you have multiple parts make sure to weld them too

vivid spire
hard pike
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Yh you just dont need a weld

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Fun fact

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If you name it StarterCharacter and drag it into the starterplayer (or character) folder it will automatically spawn you as that character!

vivid spire
hard pike
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Lol

vivid spire
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thanks for the help btw

hard pike
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Dw about it

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Does it work?

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Il be gone in 10ish minutes so if it doesent i might be able to fix it now

vivid spire
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I'll make it a model and try again

hard pike
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And? @vivid spire

vivid spire
hard pike
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Hm

vivid spire
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tried it on a normal rig and it worked

hard pike
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Try assigning a primairypart and after that rotate the part to see if its gonna stand up right

vivid spire
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I think it needs more things in it

vivid spire
hard pike
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You also dont need a humanoidrootpart

vivid spire
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made the primary part the part itself

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nothing really happened

hard pike
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Hm

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Check anchored @vivid spire

vivid spire
hard pike
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Alr wait

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Just try to rename it to HumanoidRootPart just to be sure