#using humanoids to move parts
1 messages · Page 1 of 1 (latest)
U mean humanoid:MoveTo()?
Create a model and add a humanoid too it
If you have multiple parts make sure to weld them too
what if it's just a singular part, same thing right
Yh you just dont need a weld
Fun fact
If you name it StarterCharacter and drag it into the starterplayer (or character) folder it will automatically spawn you as that character!
I know that all too well
, really messed me up when I was starting out
thanks for the help btw
Dw about it
Does it work?
Il be gone in 10ish minutes so if it doesent i might be able to fix it now
sorry I went to bed but nah
I'll make it a model and try again
And? @vivid spire
nothing
Hm
tried it on a normal rig and it worked
Try assigning a primairypart and after that rotate the part to see if its gonna stand up right
I think it needs more things in it
I'll even name the aprt humanoidrootpart
No, i made custom rigs before youre just missing a lil
You also dont need a humanoidrootpart
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it's not