#broken door (again)

1 messages · Page 1 of 1 (latest)

near kernel
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No bot could help this, the problem is

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the doors are acting like a servo on target angle 0

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no matter how it rotates, it will always play the tween as it was the same rotation

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or basically the servo goes back to 0 target angle, and collides with the train

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so when you turn in a curve, the more you turn, the more the doors collide

prime nebula
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Are you using
A simple train model that rotates as one piece, or
Individual train cars connected by constraints/joints?

near kernel
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yeah

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this is a car

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as one piece

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the door models are also welded

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for debugging, i removed the second car and left it unattached

prime nebula
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should i tell u ans from ai and try that?

near kernel
prime nebula
near kernel
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he even cant solve it

prime nebula
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oh

near kernel
prime nebula
small spade
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stop using ai and rotate a hinge thats welded to a unanchored door with tweenservice

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make the new cframe CFrame.Angles(0, math.rad(90), 0)

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and ajust the "90" by how much you want the door to open

near kernel
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bro

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are you dumb

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or did you just speed read all of it

small spade
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I aint reading ai generated code

near kernel
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ITS NOT ASS UNANCHORED

small spade
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bro thats not what im saying

near kernel
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also this isnt a bus

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this isnt a normal door

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it pops out and slides

small spade
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oh like sliding flush door?

near kernel
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never saw a normal door swing in a turbostar 170

small spade
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bro idk shit about busses, but that just makes it easier

near kernel
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"easier" thats just saying; remove all mechanics of a game to make it easier

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for you to code

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plus i made a plug door, but copying that contraption to this crowded train?, not possible

near kernel
small spade
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yeah, but you dont learn if u ctrl c and ctrl v and its hard to make changes to the code since you dont know how its structured and made

near kernel
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you thinking i just ctrl c ctrl v

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i see result and check the code

near kernel
small spade
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maybe thats why ur still copy pasting

near kernel
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and nobody even cares something is ai generated at this point

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if it works it works

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its not going to change the game at anyway, giving your script to an ai is just the same thing as refining it

small spade