#How do i make it play the next m1 animation
1 messages · Page 1 of 1 (latest)
is each click its own animation?
if they are, then you can just load CombatM1s[ComboCount+1]
as your animation and play it.
what ended up happening?
got this error
make sure ComboCount+1 is all inside the square brackets
it sounds like you did CombatM1s [ComboCount] + 1
inside the square brackets you need ComboCount, not CombatM1s.