#Dude why is this happening bro

1 messages · Page 1 of 1 (latest)

rustic grail
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mouse.Move:Connect(function()
    local target = mouse.Target
    if target then
        for _, allowedTarget in pairs(TargetPlease) do
            if target == allowedTarget then 
                if TargetPlease.HeadQuin == target and activateTarget == true then
                    local attachHead = Instance.new("Attachment")
                    attachHead.Parent = TargetPlease.HeadQuin 
                    attachHead.Position = Vector3.new(0, 0, 0.599)
                    attachHead.Orientation = Vector3.new(90, 0, 0)
                    
                    local HQWeld = Instance.new("Weld")
                    HQWeld.Part0 = TargetPlease.HeadQuin
                    HQWeld.Part1 = Me.RightHand
                    HQWeld.C0 = attachHead.CFrame
                    HQWeld.C1 = attachRH.CFrame
                    HQWeld.Parent = TargetPlease.HeadQuin
                    
                    if HQWeld.Parent == Me.RightHand then
                        activateTarget = false
                    end

-- 2nd one
local attachRH = Instance.new("Attachment")
attachRH.Parent = Me.RightHand

--3rd one
local function shoop()
    me.RightUpperArm.RightShoulder.C0 = me.RightUpperArm.RightShoulder.C0 * CFrame.Angles(math.rad(90), 0, 0)
end

shoop()

So I want to stay on the ground and not be lifted up. So yeah.

paper nest
#

cant you make the dummy or whatever you holding uncolidable

vital pine
#

maybe use the tool grip editor plugin so you hold the mannequin a little higher

paper nest
#

i don’t really know if this would work but

#

Target.CanCollide = false

rustic grail
somber canyonBOT
#

studio** You are now Level 4! **studio

rustic grail
near slate
#

uppertorso or something

rustic grail
near slate
#

its physics

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it rotates and moves depending what ur hand does rn

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wait my bad, target it to head yea

rustic grail
#

I don't know what the baseline is for it doing that

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Like minimum