mouse.Move:Connect(function()
local target = mouse.Target
if target then
for _, allowedTarget in pairs(TargetPlease) do
if target == allowedTarget then
if TargetPlease.HeadQuin == target and activateTarget == true then
local attachHead = Instance.new("Attachment")
attachHead.Parent = TargetPlease.HeadQuin
attachHead.Position = Vector3.new(0, 0, 0.599)
attachHead.Orientation = Vector3.new(90, 0, 0)
local HQWeld = Instance.new("Weld")
HQWeld.Part0 = TargetPlease.HeadQuin
HQWeld.Part1 = Me.RightHand
HQWeld.C0 = attachHead.CFrame
HQWeld.C1 = attachRH.CFrame
HQWeld.Parent = TargetPlease.HeadQuin
if HQWeld.Parent == Me.RightHand then
activateTarget = false
end
-- 2nd one
local attachRH = Instance.new("Attachment")
attachRH.Parent = Me.RightHand
--3rd one
local function shoop()
me.RightUpperArm.RightShoulder.C0 = me.RightUpperArm.RightShoulder.C0 * CFrame.Angles(math.rad(90), 0, 0)
end
shoop()
So I want to stay on the ground and not be lifted up. So yeah.
** You are now Level 4! **