#how to stop break a humanoid.statechanged:Connect command inside a module script function
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the function launches the player into the air and is supposed to do a smash when the player lands but the humanoid.statechanged connect still detects player landing after the initial jump. the return command doesnt break the function
disconnect the event when u want to stop it
using darkmode is first sign to stop break
but yea this works
Idk
least obvious xp farming