Hi, Im trying to make a boat that works by a force being applied which is already done and working as intended, but for steering, I’m trying to make the boat turn left and right and be able to go up and down planes. My current method uses an align orientation added on to the planes normal vector, however I think its not the most efficient method.
if result then
print(result.Normal)
alignOrientation.CFrame = CFrame.fromMatrix(
primaryPart.Position,
(CFrame.Angles(0, boatYaws[boat], 0).LookVector:Cross(result.Normal)).Unit,
result.Normal,
(result.Normal:Cross(CFrame.Angles(0, boatYaws[boat], 0).LookVector)).Unit
)
end
any idea what could be causing the jittering and does anyone know any other methods to achive a boat that slides and can manouver on those water parts?
** You are now Level 1! **