#script works in play but not team test
1 messages · Page 1 of 1 (latest)
Players.PlayerAdded:Connect(function(player)
workspace.Values.Players.Value += 1
game.ReplicatedStorage.Intermissions:FireClient(player)
print(player, "Has Joined", workspace.Values.Players.Value)
end)
Players.PlayerRemoving:Connect(function(player)
workspace.Values.Players.Value -= 1
game.ReplicatedStorage.Intermissions:FireClient(player)
print(player, "Has Left", workspace.Values.Players.Value)
end)