So I have a cutscene script for my game, and it plays cutscenes for all players.
When in that script reaches the point where the cutscene has to fire a server event, it does it normally. If there was 1 player in the server then it wouldnt be a problem. But because each player plays the same cutscene on their client, when they reach the point for the event to fire, then multiple clients fire the same event.
So let's say in the cutscene I want a door to open, or an npc to walk, then multiple clients will fire to do said things and weird issues will occur.
i haven't thought of a solution to this yet and the ideas that come to mind are not really preferable