I'm doing a little project that is basically the same as minecraft. When the player moves around I want to render the chunks near them. Currently I am rendering each visible part but that still causes some lag when the player moves around. So I found out u can use BulkMoveTo() on a a lot of parts to basically move the chunk so far that roblox automatically unrenders it, and move it back to "render" it. Idk if anyone has tried this before and I dont know if this method is actually better than rendering the chunks as the player moves, because I have more than 1000 chunks so I imagine rendering them all and moving them outside the player's FOV is going to use up significant memory
#BulkMoveTo() to save time on rendering multiple parts?
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hum thats not realy a good idea your are trying to go around the issue, for a cube game you will need to do math like realy, if you want to do that then just put all the chunk in a model and like parent it to replicated storage
i will save rendering perfomence but the game memory will take some damage
the best thing would be to destroy chunk when unloaded and re load them from a chunk data table
But there is a :PivotTo function on Models that move all the part in the model based on a primary part