#how to make a model move

1 messages · Page 1 of 1 (latest)

hasty shard
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Pivotto()

final orbit
rancid lagoon
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In what way?

hasty shard
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model:PivotTo(cframe)

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if you have a vector3 and not a cframe you can use cframe.new

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@rancid lagoon

rancid lagoon
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?

south yokeBOT
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studio** You are now Level 5! **studio

rancid lagoon
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im aware of how that works im just wondering in what way the Op wants to move the model

hasty shard
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oh mb twin i misunderstood

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i meant no disrespect twin

final orbit
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2x twin in 2 sentances is crazy

hasty shard
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everybody is my twin im of the earth no kizzy

final orbit
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your overusing it bro🥀

rancid lagoon
hasty shard
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aight bro thats it dont set foot in abq south of lomas

final orbit
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yall got a idea what constraint to use so wehn I rotate the middle part the rotation gets mirrored to an outer part?

hasty shard
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wdym

south yokeBOT
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studio** You are now Level 3! **studio

hasty shard
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like weldconstraint

final orbit
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yk these rings are spinnin around saturn
My middle part is saturn and I wanna make the ring spin wehn saturn spins
"mirroring the orientation"

hasty shard
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yeah use pivotto

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cframes are orientation and position so you can modify both from the pivot

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or change the cframe of the primary part with cframe.angles

final orbit
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I wanna use constraintsevilcat

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and rotate the middle part

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like this

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But I need some constraint that locks both parts "together

hasty shard
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weldconstrait will work

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welded objects rotate together as long as you are modifying orientation vis a vis a cframe twin

final orbit
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it somehow does not work

hasty shard
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no it wont work if you rotate am part with the rotate tool thats just a development tool

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to test it you can open the command bar, hit play, and modify the cfeame of one of the object

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set the cframe of one of them to cframe.angles(2,2,2)

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or something to test

final orbit
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thats perfect

hasty shard
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np twin

surreal lynx
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If you move it with some physiques just create a primary part for the model and weld them together, then move the primary part, if you are using tween you will need to trick roblox by using like a Vector3Value instance and getting signal when Value is changed and then apply the value to the model with pivote to