#MoveDirection.Magnitude always = 0 even when moving.
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
Script below.
sorry if its a little sphaghettified
nope.
local MoveDirection = humanoid.MoveDirection
this just sets the movedirection variable to whatever it was when you set it
if MoveDirection.Magnitude ~= 0 then
if you just do humanoid.MoveDirection.Magnitude it should fix it
👍
thanks man!