#leaderstat bug

1 messages · Page 1 of 1 (latest)

sour wharf
#
local ProfileService = require(script:WaitForChild('ProfileService'))

local ProfileTemplate = {
    Cash = 0;
    Items = {};
}

local ProfileStore = ProfileService.GetProfileStore(
    "PlayerData",
    ProfileTemplate
)

local Profiles = {} -- [player] = profile

local function playerAdded(player)
    
    local profile = ProfileService:LoadProfileAsync("Player_"..player.UserId)

    if profile then
        profile:AddUserId(player.UserId)
        profile:Reconcile()

        profile:ListenToRelease(function()
            Profiles[player] = nil
            player:Kick()
        end)

        if player:IsDescendantOf(game.Players) == true then
            Profiles[player] = profile
        else
            profile:Release()
        end
    else
        player:Kick()
    end
end

-- when player joins
game.Players.PlayerAdded:Connect(function(player)
    playerAdded(player)
    
    local profile = Profiles[player]
    if not profile then warn('No profile!') return end
    
    local folder = Instance.new('Folder')
    folder.Name = 'leaderstats'
    folder.Parent = player 
    
    local cash = Instance.new('IntValue')
    cash.Name = 'Cash'
    cash.Value = profile.Data.Cash or 0
    cash.Parent = folder
    
    cash:GetPropertyChangedSignal('Value'):Connect(function()
        profile.Data.Cash = cash.Value                                                                    
    end)
end)

game.Players.PlayerRemoving:Connect(function(player)
    local profile = Profiles[player]
    
    if profile then
        profile:Release()
    end
end)

for _, player in game.Players:GetPlayers() do
    task.spawn(playerAdded, player)
end```
#

doesnt work

#

it doesnt make the folder and ChatGPT says it isnt running the game.Player.Playeradded block

ionic pike
sour wharf
ionic pike
sour wharf
#

i have a dev helping