I've been trying to make this model become larger then fade away. It is a mesh that was turned into a part so that might be what is causing the issue. When I have been trying to make it bigger, it didn't effect the model at all.
This is the code I've been using
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(
1.5,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
0,
true,
0
)
local part = game.Workspace.Part
local properties = {
["Size"] = Vector3.new(6, 11, 38)
}
local tween = tweenService:Create(part, tweenInfo, properties)
tween:Play()
I am unsure on how to make this work and how to then implement the fading part.
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