Alright so, I've been messing around with this for quite some time now and I haven't been able to find a solution
I've tried these forces:
-LinearVelocity
-VectorForce
-Even BodyForce, I wanted to give a chance though it is deprecated
and I've also tried:
-Connecting a listener and deleting/decreasing the velocity when the player got off the ground
-Removing friction (did not end well)
This problem has been plaguing all my velocity making methods for some time, and I wanted to get some help about fixing it and the methods other people use to prevent this. Thank you for your time