#Animation, the sword doesn't weldconstraint

1 messages · Page 1 of 1 (latest)

ripe escarp
old kindle
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Are you trying to animate the sword?

ripe escarp
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ye

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for attacks and idle

old kindle
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You don't use Weld Constraints you use Motor6D's

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Do you know how to set that up?

ripe escarp
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well no

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im trying to learn animation and vfx stuff

old kindle
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Oh

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Well would you like me to tell you how to set up a Motor6D?

ripe escarp
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yesss!!

old kindle
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K

ripe escarp
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what I really want to do is a slash animation for my batleground game

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like 4 of them

old kindle
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Create a Motor6D from the Objects menu (Ctrl+i)

Put the motor6d in the handle of the sword

Assign Part0 to the Handle and Part1 to the Right Arm

ripe escarp
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doing

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. . .

old kindle
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What?

ripe escarp
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js a few second

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s

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im doing it

old kindle
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oh alright

ripe escarp
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alr

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now it would work?

old kindle
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It should if done correctly

ripe escarp
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error The following parts are affected by multiple Motor6Ds or AnimationConstraints:

Right Arm (Motor6D, Right Shoulder)

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when i try to animate

old kindle
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Oh flip Part1 and Part0

ripe escarp
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now theres no error but the swors doesnt move

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with the arm

old kindle
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Is the Handle welded to the Sword itself?

ripe escarp
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it should let me check

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o it wasnt

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thx

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i alr did the changes

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👌

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ok

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new thing

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now the vfx part doesnt move that also a weld thing?

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i guess that yes

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so im gonna try

old kindle
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Let me know about any issues

ripe escarp
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ok

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issue unlocked

ripe escarp
old kindle
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Make sure all the parts to the sword are unanchored

ripe escarp
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headfire was anchored ur right

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perfect