#Animation transitioning? (Not sure what to call this lol)

1 messages · Page 1 of 1 (latest)

elder gulch
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Issue: https://streamable.com/ed5vz7
I am using the Roblox Animate script for my games animations currently. When the player equips their weapon, it deletes the old Animate script and replaces it with one which has the weapons animations. The transition from in the idle position is fine but the if you're walking the Walk cycle animation stops working until you let go of the movement keys and move again. Is there a way to deal with this or do I just make a custom animation system

TLDR:

  • Two Separate Roblox Animate scripts for equipped and unequipped weapon
  • When walking and unsheathing or sheathing the animation stops playing and does not play the new walk animation.

Watch "Walk Animation Issue" on Streamable.

▶ Play video
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Would forcefully playing the new walk animation if the player is moving work?, Does Roblox automatically stop it if it wasn't called in the animate script.

shadow pendant
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oh wait

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nevermind

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wrong issue

topaz horizon
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i think it has to be with the priority

shadow pendant
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not exactly

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otherwise, his animation wouldnt fuck up

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cause it seems like the legs arent animated

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hence, making the legs use the walk animation part instead

topaz horizon
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i am utterly flabbergasted

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i have not the extreme level of literary knowledge to decipher how animations work

hushed oar
elder gulch
hushed oar
tame sonnet
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was to script my own Animation System

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I wish there was an easier way

elder gulch
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Yeah it's unfortunate

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I was intending on making my own animation system for directional walking animations when i'd finished the main stuff anyways so it's not too bad

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Thanks though

tame sonnet
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the roblox one

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is just spaghetti